Tueller VS the Mover Part Two


Movers and also be used for training and just plan shooting fun.


The prudent person would and should conclude that a concealment garment increases response time and reactionary distance.  One way is to literally increase your distance.  The other is to put your hand on the holstered gun.

Armstrong Mover



Placing your hand on the weapon isn’t a cure-all.  At closer distances reaction gap can still kick your butt!  FBI statistics indicate that 62.2 percent of officers murdered with firearms in the line of duty were shot within 0 to 10 feet of perpetrators.

For the armed citizen this is ameliorated as we do not have to take these individuals into custody, just prevent them from harming us.

Reaction Time to10ft mover (average time)
Participant hand on gun
10 ft. Mover
Frank
0.42 sec
John
0.52 sec
Bruce
0.45 sec

Many of the shots were at contact distances; the expanding discharge of gases constantly blew pasters off making observation of hit location impossible.

A speed of 21 ft. in 1.8 seconds is 11.6 ft/sec.  At 10 feet, it should have taken 0.8 seconds to reach that distance.  Based on that calculation these times look more then adequate.   So why were we shooting essentially into the side of the target?

I suspect the main reason was the lag time on the spy mode timer.  Add 0.19 to 0.26 seconds to these results and the times becomes more realistic.  Then too, since the mover has low mass and pulled by hand, we may have been faster than the average human can accelerated from a dead stop.

At this distance every thought must be focused on the mover.  Let your attention slip off for a half second and it was on you.  Despite being a moving piece of cardboard, every shooter was caught by surprise and expressed some intimidation as the target lunged at you.

This heightened sense of arousal makes you twitchy.  A movement caused by taking up the slack on the mover pull rope resulted in draw flinch and adrenaline spike which makes you only more witchy.  Any movement by a human assailant, either the start of an attack, or a move to put the weapon down or away can result in a potentially fatal discharge. 

It doesn’t take any imagination to see a fatal outcome when police roll-up on justified CCW shooting and someone makes an innocent but unexpected movement.

One needs to study police video of actual encounters and you’ll see the person with the contact weapon twitch, move, retreat, step sideways and make gestures in the air.  Some of these are Suicide by Cop, but if suicide is anger turned inward, it can instantly turn outward at you.  You should also notice that most officers have drawn their sidearm, as soon as they have determined a threat is present, regardless of distance.

While moving back and to the side helped, many of the shots were fired when the mover was within arm’s length of the defender.  While this, in a gun game context, is a success, it might not be classified as such if you were wounded or twitch shot your target when you did not intend to.

Your best option, in my opinion, is to increase the distance and reactionary time.  Those same videos show LEOs constantly on the move making it difficult for the assailant to select a target and constantly control the reactionary time (distance) they want.  If distance isn’t controllable due to the surroundings, attempt to get an object between you and the assailant.  Even a plastic waste basket complicates the assailant’s charge.  

Making the weapon more accessible, by drawing and presenting to a high tuck ready position is a last resort that can save your life.




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